fnv weapon comparison. It is rather cumbersome and slow, but very powerful. fnv weapon comparison

 
 It is rather cumbersome and slow, but very powerfulfnv weapon comparison  The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models

The Sprtel-Wood 9700 can inflict 16 damage per hit in good. However, the accuracy. He serves as the final boss of Fallout 2. 2. 7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG). Wearing medium armor causes the wearer to move 7. The base damage a weapon does per firing. The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. A. Weapon Statistics: 42 damage. 14 Li'l Devil. S. 56mm rounds. A primitive but effective weapon used by Caesar's Legion to take out opponents from a distance without having to rely on bullets. Special Attacks are a series of special Melee Weapons and Unarmed moves in Fallout: New Vegas that can be used in either V. Lucky is a unique version of the standard . at the. The Ripper is a weapon in Fallout: New Vegas. 1 . The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. An explosives warning. The ESP should appear on your NMM now and the mod itself should be installed now. Unlike throwing hatchets, these are not balanced for use as a projectile weapon. Power is. Updated Dec 11, 2020. In. tri-beam) energy weapon options. The hunting revolver scope has decent magnification at 2. you must give the companion amo for the gun that you want it to use. The pool cue is a long, slim rod of polished wood decorated with colored stripes, used in cue sports. The wide blade at the head with an indentation into the blade towards the hilt is designed to give more weight to the head of the blade, allowing for more momentum with slashes. S. Weapon Statistics: 42 damage. The silenced . "Desert Wind" The Villa police station is a location in the villa in the Sierra Madre in 2281. 56mm caliber rounds. The Plasma Defender is a powerful energy-based pistol that fires superheated bolts of green plasma. T. T. 8 Deadly: Grenade Rifle. It lobs flammable fuel with a splash damage possibility at the target in an arc. That thing is the exact contrary of the "All American": slow, single high damage shot, small magazine, slow ass reload. The . Note: Melee weapons do double normal damage in V. The difference in this game is that weapons can be modded with mod. 56mm pistol in Fallout: New Vegas. It has a weapon critical multiplier of 0. This powerful weapon and its ammunition was relatively uncommon, and could be rechambered to accept other, more common high powered. This is a projectile that is fired from 40mm grenade launchers. Each point of it grants 25 lbs. Ratslayer is a weapon in Fallout: New Vegas. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and. While the . Cleansing Flame is a modified, high-capacity flamer. 12 DPS or 154. Throwing hatchets require a Strength of 1 and a Melee Weapons skill of 25 to. ago. A. Tri beam is the best close range EW, especially on a crit build. The Van Graff laser rifle is a unique weapon in Fallout: New Vegas. It has a special attack called Mauler, which does normal damage in V. This DLC is the icing on the cake for Courier’s and Fallout: New Vegas story. The Medicine Stick is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The weapons, skills, and absolutely everything needs to be on the highest level for the Lonesome Road storyline – even the game recommends it as. [2-03] 2. It has increased damage compared to. Liberator is a unique weapon in Fallout: New Vegas. You can acquire Oh Baby in the southwestern. The grenade machinegun is a weapon in Fallout: New Vegas. 50 Hécate II is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. The hunting rifle is a weapon in Fallout: New Vegas. It is located near Primm Pass and south of REPCONN test site, past Harper's shack. Visibly this electrical glove appears as a blue and yellow-colored metal gauntlet with an electrified plate wrapped around the fingers, which emits a burst of electricity when striking an object. 02) + 0. It also does not have a handguard like other laser pistols. Quick Draw is a perk in Fallout: New Vegas. 452, and it is now slightly more than. Grants half the spread while walking or running and wielding a one-handed ranged weapon. The main differences between Fallout 3 vs New Vegas are: Fallout 3, in terms of tone and narrative, is a much more gritty and linear affair, whereas FNV has a narrative that is much more light-hearted and open-ended. Rabbit CoCo Apr 23, 2018 @ 12:28am. It is built on the assault carbine platform, as an air-cooled, gas-operated rifle, with a rotating bolt, actuated by direct impingement gas. It deals more damage, swings faster and is more durable than the standard variant. Unlike most other submachine. A two-handed Melee weapon made from binding four cosmic knives to the end of a brushless broomstick handle. The caravan shotgun is a weapon in Fallout: New Vegas. The entrance of the cave rests at the end of a long, shallow valley running northeast to southwest, ascending towards the cave. Surplus - A Guide to Ammo and Weapon Types in F:NV. The AMR is the only that comes close to a YCS in terms of usage. Most weapons are based on real life counterparts such as the M40A1, MP5, M1911, M4A1 Carbine, Mk14 EBR, and the Taurus Model 44. - Energy Weapons These are more exotic weapons that fire either lasers or beams of plasma; a few flame-based projectile weapons, namely the Flamers and. Raul Alfonso Tejada is a ghoul mechanic and former gunslinger in the Mojave Wasteland in 2281. Burst fire is multiplied by the number of shots in a burst. A. Her. Guns 9mm pistol Maria 9mm submachine gun Vance's. The projectile fired from this modulation travels noticeably slower than other modulations and it uses 3 energy cells per shot as opposed to 1 or 2 with. Gehenna is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The Bozar (GRA) is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Its spread has been reduced greatly as a result of patch 1. The Professional is a perk in Fallout: New Vegas. The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. La Longue Carabine is more accurate than a regular cowboy repeater. Like a machete, it does bonus limb damage. They lack stealth and sniper options compared to guns. With the use of armor piercing ammunition, the minigun is extremely deadly, being able to rapidly cut through even the toughest target, the downside is that it. A. Holy Hand Grenade of Antioch best thrown explosivè. A. 45-70 Gov't ammunition. 72 yards (10. Hit Points (HP), also known as Health Points or Health, are a game mechanic used to measure the health of a character. 5 years deadline to create a game of SUCH scope, which is an incredibly short term for an open-world, story-driven RPG with a lot of. This results in the need to. 1 = 0. . Not sure how you even came to comparison. Improved Vanilla Male Body: If you use vanilla. This weapon qualifies as an improved holdout weapon. 223 pistol was modified from a full sized . 44 Magnum, where the scope is a. The Golden Gloves are a pair of unique boxing gloves in Fallout: New Vegas. The Tesla cannon is a weapon in Fallout: New Vegas. All Fallout 4 console commands and cheats. . Although bore sizes range incrementally from 1. It utilizes a magazine-fed bolt-action system and is chambered for 5. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This item, or the unique variant Nephi's golf driver, are used for the Gun Runners' Arsenal challenge A Slave Obeys. Boasting superior damage and critical damage, it offers faster attack speed and. A. Give them something else to carry, not your weapons. Note: Melee weapons do. This skill determines combat effectiveness with any melee weapon and combat effectiveness with non-explosive throwing weapons. The Tesla cannon is a shoulder-mounted energy weapon that is powered by electron charge packs. The knife spear clean is a weapon in the Fallout: New Vegas add-on Dead Money. Five rounds of . S. A. A powerful, . The incinerator can fire a total of about 995 times using standard fuel, the. The first . 12. Sections of this ballistic fist are colored yellow, as opposed to the standard variant's monotone color scheme. S. Donate premium membership. The Compliance Regulator is a unique version of the standard laser pistol, firing a blue laser beam that will paralyze an enemy for 10 seconds upon dealing a Critical Hit. In appearance, the Cram Opener appears much darker in color than the. Thump-Thump is a unique weapon in Fallout: New Vegas. Fallout 4 mod feels like an entire mini DLC, with new quests. The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). A throwing knife is a weapon in Fallout: New Vegas. at the cost of 5 more action points (APs), but has a chance to knock down enemies. . With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. The 9mm rounds it uses are common and lightweight, making it even easier to spray-and-pray. 64 x 1. It is considered a holdout weapon, and can be carried concealed into weapons-free. This modified 12. Sci-fi. Grants 25 percent extra accuracy with all one-handed weapons. . About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. The knife spear clean is a two-handed melee weapon. A Light Shining In Darkness is always my go-to sidearm for the endgame. Fallout: New Vegas weapons/Comparison; Repair list; B Category:Fallout: New Vegas weapons by skill; C Category:Fallout: New Vegas craftable weapons; Category:Fallout: New Vegas cut weapons; D Category:Dead Money weapons; G Category:Gun Runners' Arsenal weapons; HLa Longue Carabine expanded. Lucky is a unique . The Sprtel-Wood 9700 is a unique energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Gobi Campaign sniper rifle expanded. The Two-Step Goodbye is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The heavy incinerator is a weapon in Fallout: New Vegas. Compared to the standard grenade rifle, the Great Bear grenade rifle has a khaki painted barrel, darker wooden stock, blue highlights on the wrist and fore end, and a white US Armed Forces star emblem on the stock. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. The Marksman carbine is a weapon in Fallout: New Vegas. Utilizing an ergonomic, metallic skeleton design with a free-floating barrel, the . 02) + 0. It is possible to execute Back Slash outside of V. The minigun delivers an extremely high rate of fire, making it ideal for inflicting heavy damage on large quantities of relatively unarmored enemies. S. This makes it very effective at hunting game. A flat crit modifier is superior to a regular crit modifier. The 10mm pistol, officially the N99 10mm pistol, is a weapon in Fallout: New Vegas. The R91 assault rifle is a two-handed small gun in Fallout 3. It is lightweight and well-armored, with a weight of 15 and a Damage Threshold of 16, giving it 1 DT point of protection more than a suit of combat. Burst fire is multiplied by the number of shots in a burst. The maximum range of a weapon, in hexes. To exit power. All permanent companions have a unique quest line that can be. The Sprtel-Wood 9700 is a high-speed Gatling laser that shoots green lasers. This crude weapon is a piece of concrete with three pieces of rebar sticking out of it. Action Points (or AP) is a game mechanic governing the number of things a character can do during one combat turn in Fallout and Fallout 2. This mod is not opted-in to receive Donation Points. This mod adds some icons for different mods for use with M. Fallout New Vegas Texture pack by NeilMc_NMC: re-textures roads, trees, landscape, vehicles buildings and interiors with high-resolution photographic based equivalent textures. S. The 10mm submachine gun is a weapon in Fallout: New Vegas. Lillian Marie Bowen is a nightkin and former assassin of the Unity living in Jacobstown in 2281. Note: Unarmed weapons do double normal damage in V. Guns are most versatile overall. The sound of the Tesla cannon firing has also been changed from the one in Broken. 56mm, . Based on Nikola Tesla's designs, the weapon entered limited production before the war and remains a. The SIG-Sauer 12. It counts as a holdout weapon, and therefore can be smuggled into casinos and the Fort. Taking this perk increases the speed of equipping and holstering a weapon by 50%. Fallout: New Vegas > General Discussions > Topic Details. Standard and. Despite its rusted condition, it is one of the most powerful melee weapons in the game. g. I will now endeavour to lay out their usefulness, in a way that makes as much sense as possible. Leave some feedback please! Future lists? Something missing? Presentation ideas? This's the FIRST ranked list video I've EVER done, of course I figured it be. Like cosmic knives made by the same company, the Saturnite D-25A is made. Energy are the best VATS weapons and very good mid range. A deadly weapon of choice for assassins, as throwing knives are silent. 4 Damage per hit. [2-01] 2. These weapons were. The . It has a special Mauler attack, which does 50% damage in. "Brush gun" is an informal umbrella term used to refer to any large-caliber, lever-action hunting carbine. The assault carbine is a weapon in Fallout: New Vegas. Love and Hate is a unique weapon in Fallout: New Vegas. 45 SMG has become a signature. Recompense of the Fallen can successfully strike about 745 times from full. A precursor to the Gatling laser, the gun was designed to mimic a famous gun design and invoke in buyers the same rapid delivery of ordnance but instead with lasers. Straight out of the gate with one of the more obvious benefits to playing Fallout 4 is the graphics, which are far more advanced and detailed within the entire game in comparison to New Vegas. You can still let them carry weapons but don't give them those kind of ammo. Legate. Best Weapons and Armor In Fallout New Vegas. T. “ The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition. This sonic emitter is named. The hunting rifle is a bolt-action rifle set in wooden furniture. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Put the remaining points into agility for reload speed and luck to break the bank at casinos and those sweet sweet energy weapon crits. The 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas. Apart from a frame tailored for sniping, it boasts a muzzle flash dampener, a monopod that doubles as a forward grip as well as a rubberized eyepiece and stock for extra comfort. , but at the cost of 13 more action points will. if you hover over to a weapon in your pipboy screen you will see the weapon's stats. The . The AER14 is similar in appearance to the AER9, although it is a lighter gray. Originally posted by Tom: Ranger Sequoia or mysterious magnum, Joshua's pistol or any . Nvce seems to change the npcs using the game textures, the next time i might use it to go. T. The ballistic fist is a weapon in Fallout: New Vegas. These 'projectiles' cause splash damage, and will most often set the enemy on fire, unless a large 'miss' variance is registered. Gunslinger. 1. The 5. 1 FALLOUT: NEW VEGAS — The Best Dialogue System In A 3D Fallout Game. Welcome to our comprehensive guide to the ultimate Energy Rifle Tier List for Fallout New Vegas! In this video, we dive deep into the fascinating world of fu. In Fallout New Vegas, Weapon Repair Kits allow you to repair your currently equipped weapon by a certain percentage (based on your Repair skill). A. Weapons in Fallout: New Vegas Unarmed Ballistic Fist ( Two-Step Goodbye ) · Bear Trap Fist · Bladed Gauntlet ( Cram Opener ) · Boxing Gloves ( Golden Gloves ) · Boxing Tape. LVL: 13Dificulty: Very HardWeapons: 10mm Pistol + SMG, 9mm SMG, 357 Magnun, Caravan Shotgun, Single Shotgun, Sawed-Off Shotgun, Varmit Rifle, Cowboy Repeate. Overview: A new plasma weapon that is very similar to that of the Fallout Tactics Plasma Rifle. Grunt is a perk in the Fallout: New Vegas add-on Honest Hearts. Fallout New Vegas was released in 2010 soon after Fallout 3, and it really shows. 7 inches (60-73 centimeters) and characterized by its distinctive appearance: a curved, slender, single-edged blade, circular or squared guard, and long grip that can accommodate two hands. sinsorrow1 17 aout 2014 à 8h11. Loaded using detachable 20 round magazines, the automatic rifle has a higher base damage per shot than any other fully-automatic. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray, and the glove is a tan color instead of red. 308 rounds. 7 mm ammunition. Award. The tri-beam laser rifle (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Agreeing to hunt for her will start the quest and Lucy will send the. 1. Instead of switching out really quick for a fast frag grenade throw and then back to the player's primary weapon, the Grenade Rifle is probably one of the best explosives. The bolts form into toroids in the plasma chamber, which are. A katana is a type of Japanese sword with a blade length greater than 23. Cowboy. Unique DLs. In Fallout: New Vegas, there are ten base game perks, plus six others added with the Old World Blues expansion. This Machine is a unique rifle in Fallout: New Vegas. Female body replacer featuring no neckseams and much improved arms and. The weapon deals more damage and reloads through the front of the magazine tube, similar to Lincoln's repeater. The Plasma Defender is a powerful energy-based pistol that fires superheated bolts of green plasma. The ballistic fist is a top-tier Unarmed weapon. File archive. Note: Melee weapons do double. #2. It has an ammunition capacity of 90 electron charge packs and moderate weapon spread. However, the accuracy and power found at close range starts to diminish as the target. The tri-beam laser rifle has the appearance of a "sawed-off" laser rifle, missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. A flat crit modifier is superior to a regular crit modifier. The Grenade Rifle is one of the most deadly weapons for pretty obvious reasons. Boxing tape can inflict fatigue damage, in order to knock an opponent out, rather than kill them. 357 Magnum round is a type of ammunition in Fallout: New Vegas. The plasma pistol (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. More Fandoms. Meltdown is a perk in Fallout: New Vegas. The Smitty Special is a unique energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The product code "D-25A" is stamped onto its left side while the Saturnite name and logo are stamped above and below it, all in white paint. To enter power armor, simply activate (E by default on PC, A on Xbox, and X on PlayStation). thaz06 • 1 yr. 2. - MNTL-EWSP. The Compliance Regulator can fire a total of about 995 times using. 1. It has an ammunition capacity of 90 electron charge packs and moderate weapon spread. It is considered a holdout weapon, and can be carried concealed into weapons-free. CHANGE: made the Silenced . This customizable version is able to deliver even more continuous amounts of damage against its targets, being able to dismember enemy limbs with ease. Note: Unarmed weapons do double normal damage in V. It has a high damage-per-second but suffers from a small magazine capacity and a fairly large spread. The Great Bear grenade rifle is a unique weapon in the Fallout: New Vegas add-on Lonesome Road. 45 AP improved sights modification was cut from the game, the sights are still present on the weapon's default model (pre- and post-modified versions). Level 8, Melee 45, Guns 45. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. The energy is projected forward and forms a plasma pinch; though rather slow, the pinch carries high. The attack button can be held down and it will dismember anything in front of the Courier and its continuous cutting action means the ripper ignores Damage Resistance and Damage Threshold. 308, . The weapon is a makeshift pair of brass knuckles. 1 Legend 2 Guns 2. It is a unique version of the zap glove. It is a more advanced and compact version of the recharger rifle, which is fitted with a microfusion breeder that provides virtually. The . An HD 2K weapon retexture pack that aims to update all of the weapon textures of NV to a new era. , using a funneled bowie shape and a stacked grip with a finger ring on the pommel (though some models may lack the ring and the funnel). 64 x 1. The Saturnite fist super-heated is a weapon in the Fallout: New Vegas add-on Old World Blues. Energy weapons are one of my favorite parts of Fallout, but if you aren't packing mods into your game they're simply terrible in New Vegas. Prerequisite: Male/Female gender Description: In combat, you do +10% damage against opponents of the same sex. in limited quantities. i'm looking for a good sprint mod for fallout new vegas i've tried a few and haven't found one i really like what sprint mods would you reccomend. The displacer glove is a weapon in Fallout: New Vegas. S. Mysterious Magnum or a Scoped Trail Carbine. S. This Ripper has been specially designed by the Gun Runners to accept modifications, unlike its standard variant. This makes it very effective at hunting game. Visually, New Vegas has muddy textures that don't compare to titles today. The zap glove is a weapon in Fallout: New Vegas. I will now endeavour to lay out their usefulness, in a way that makes as much sense as possible. Chance's knife is a unique weapon in Fallout: New Vegas, and a centerpiece of the graphic novel All Roads. The dog tag fist is a weapon in Fallout: New Vegas. . S. The Ripper (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. 10mm ammo for the weapon is one of the most plentiful in the game and the SMG is also quite common, making it easy to repair. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward. The maximum damage dealt in one second. The unit found in Vault 22 is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock. The marksman carbine is a weapon in Fallout: New Vegas. . However, the accuracy and power found at close. Sleepytyme is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. The new emitter fires three laser beams with each shot. Fallout: New Vegas is the fourth installment in the long-running Fallout series. 9. Just Vanilla Sprint/Just Assorted Mods has maybe the most stable one. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. The boxing gloves are a non-lethal weapon in Fallout: New Vegas. 56mm ammunition, the R91 full-auto urban assault rifle is common throughout the. Credits. Grenade launcher Grenade rifle Great Bear grenade rifle Mercenary's grenade rifle Red Victory grenade rifle. Note: Unarmed weapons do double normal damage in V. It is able to punch through most critters and low-level armor with ease, when compared to the more commonly found and cheaper laser pistol. The damage per AP of a single attack of the weapon. The cosmic knife super-heated is a weapon in the Fallout: New Vegas add-on Dead Money. This modified service rifle can be found at the Red Gate in a duffle bag that its wielder once carried. The maximum cyclic number of shots/attacks per second, without considering reloading. Accuracy, a value between 0 and 100 representing the weapon's accuracy, derived from. Vertibird Comparison image, Fallout 4/76 version (left) and Fallout 3/New Vegas version (right) “ The XVB02 'Vertibird' is a VTOL ('Vertical Take Off and Landing') craft with an extremely durable armored fuselage and can be armed with a variety of offensive weapons and defensive countermeasures. , each at the cost of 20 Action Points, depending on the character's Unarmed skill. A. Gehenna is the GRA variant of the Shishkebab, a flaming melee. Not meeting a weapon's minimum Strength. Fallout: New Vegas is considered by many to be the best game in the series, and one of the best Western RPGs ever made. While New Vegas' graphics are certainly impressive and still stand up to this day, the fact that Fallout 4 is the newer of the two games meant that the. Sci-fi. Spiked. 7mm pistol variant sold by Mick at Mick and Ralph. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3, and many of its developers worked on previous Fallout games at Black Isle Studios. of Carry Weight (with the Small Frame trait, it is 15 instead). 355. The Cram Opener is a unique weapon in Fallout: New Vegas. The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues. A. A unique variant of the cowboy repeater. The barrel, frame, and cylinder are made of a smooth black metal decorated with ornate gold etchings, with a polished ivory handle, and the entire gun is inlaid. Remove the weapon mods on all weapons affected by this. ; Power fist (GRA) - A variant added with Gun Runners' Arsenal that accepts modifications. Keep in mind the skill and strength requirements for weapons also apply to companions (the companion wiki bio lists the skills/strength of each companion). She is a possible companion of the Courier in Fallout: New Vegas. . 01 - Best General Purpose Gun. The hunting revolver is a large, double-action revolver that fires . Fallout 3 intended to include iron sights, but this feature was cut and does not have true iron sights on any weapon, but has a simple zoom alongside the weapon (sans weapons. Heavily disagree. It deals electrical damage with extra damage against robots and power armor. The player character can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki. Does not retexture the DLC. .